Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic) its capacities for scripting and interactive design games and genres enabled by the reconstruction of the browser as a games portal forms and genres of media art that use Flash and Flash's stance on openness and standards-including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. ![]() Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. ![]() In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.ĭescription: How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. GameSalad has also provided manuals, templates, and a Cookbook containing video tutorials at and. Basic tutorials and terminology are available in the book's Appendix. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning-with a balance of depth and detail that is ideal for both professionals and those working on their first game. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games-as well as key platforms such as iOS, Android, Mac, Windows, and HTML 5. Using techniques based on key game development concepts, current trends, and established best practices, readers will be able to use GameSalad Creator from concept to prototype-and beyond. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.ĭescription: THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design-from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. ![]() SWF files Develop and animate original characters, backgrounds, and landscapes Integrate unconventional mouse and Wii controller interactivity Create, modify, and control movie clips using ActionScript 2.0 Design radical enemies, custom cursors, and invisible buttons Incorporate audio, game timers, and score tracking Publish your games to the Web and share them via the Wii's online connection serviceĭescription: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Build Flash-based objects, layers, and controls Work with timelines, keyframes, and. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Description: Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript.
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